INSERTING CONTROLLERS INTO THE CONTROLLER SOCKETS
Exhibition Game
Pick your favorite characters and a ball park to play an exhibition
game. (pg.20)
Challenge
Round up teammates as you play against rivals. Your goal here is to
beat Bowser’s team with your best team. (pg. 22)
Toy Field
Throw, bat, and collect coins. A great game for 4 players!
(pg. 26)
Minigames
Play a variety of minigames.
(pg. 28)
Practice
Hone your baseball skills as you practice game controls.
(pg. 30)
Records
View game records here.
(pg. 30)
Options
Change game settings such as sounds and the Rumble Feature.
(pg. 30)
Select a mode that you want play on the main-
menu screen with and press to confirm.
One to four players can play Mario
Superstar Baseball. When only a single
player plays the game, insert the Controller
into Controller Socket 1. When playing with
multiple players, you will need a Controller
for each player.
P1 P2 P3 P4
TABLE OF CONTENTS
Getting Started
Main Menu
Controls
Batting pg.10
Fielding pg.12
Rules
Ball Parks
Exhibition Game
Challenge
Toy Field
Minigames
Other Modes
Training / Records / Options
Teammate Chemistry
Main Characters
MAIN MENUGETTING STARTED
Insert the Game Disc and a Memory Card into
the Nintendo GameCube, close the Disc Cover,
and turn the power ON.
When playing the game for the first time,
follow the instructions on the screen and
create a Mario Superstar Baseball game file
on the Memory Card inserted in Slot A.
(Do not use Slot B.)
Press START/PAUSE to move
on to the next screen.
Continuing a Game
If the Memory Card has saved data, the data will automatically be read before
the main menu appears.
Saving the Game
When you achieve a high enough score to make
the rankings, it will automatically be saved on the
Memory Card.
In Challenge mode, press START/PAUSE on the map
screen and select Save from the menu. When you press
to confirm, the new data will overwrite the old data.
(pg. 22)
You need to have at least 1 file and 10 blocks of available space on
the Memory Card in Slot A.
If you select Erase when selecting Challenge, the data will be erased.
Once erased, you cannot recover it, so be careful.
THIS GAME REQUIRES A
MEMORY CARD FOR SAVING
GAME PROGRESS, SETTINGS
OR STATISTICS.
Memory
Card
Copyrights of all Program reserved by NAMCO.
Copyrights of all Game, Characters, Scenario and Music, except
Copyrights owned by NAMCO, reserved by Nintendo.
© 2005 Nintendo. © 2005 NAMCO.
TM
, ® AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO.
© 2005 NINTENDO. ALL RIGHTS RESERVED.
Progressive Scan
compatible
THIS GAME IS COMPATIBLE
WITH PROGRESSIVE SCAN
MODE TVs.
THIS GAME IS PRESENTED IN DOLBY PRO LOGIC II. TO PLAY GAMES THAT
CARRY THE DOLBY PRO LOGIC II LOGO IN SURROUND SOUND, YOU WILL
NEED A DOLBY PRO LOGIC II, DOLBY PRO LOGIC OR DOLBY PRO LOGIC IIX
RECEIVER. THESE RECEIVERS ARE SOLD SEPARATELY.
Manufactured under license from Dolby Laboratories.
Dolby, Pro Logic, and the double-D symbol are trademarks
of Dolby Laboratories.
T
he official seal is your
assurance that this product is
licensed or manufactured by
Nintendo. Always look for this
seal when buying video game
systems, accessories, games and
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME SUPPORTS
SIMULTANEOUS GAME PLAY
WITH ONE, TWO, THREE OR
FOUR PLAYERS AND
CONTROLLERS.
1-4 Player
Simultaneous
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