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On your turn, you either
play one card from your hand
or
set off a bomb.
Art.Nr.: 60 110 5096
Author: Bruce Whitehill
Illustration: Victor Boden
English translation: Sybille Whitehill, „Word for Wort“
HAVE A BLAST!
A sizzling card
game by
Bruce Whitehill
Benny Burns likes it really loud. Only if you have a big blast at the annual pyromaniac competition can you get a look
at Benny‘s legendary collection of safes. Only those who set off the bombs with the longest fuses stand a chance of
winning. So it‘s not a surprise that all the crooks gathered for LUNTE try to control the big bang to their own end. And
to prevent the competition from doing better, players sometimes drench the burning fuses with water.
Get ready for a blast—the fuse is lit!
GAME MATERIALS
110 game cards
OBJECT OF THE GAME
Secure the highest-value fuse cards by setting off
two bombs
at the right moment. And use water cards to water
down the other players‘ chances of creating a big bang. As soon as the cutting card cuts all the fuses and ends the
game, the player who has accumulated the
most valuable set
of fuse cards wins.
SET UP
Shuffle the fuse cards and
deal out four
of them to each player. Take these cards into your hand, along
with
one water card.
Shuffle the remaining
fuse and water cards
together.
Use (approximately) 25 of these cards to form a small face-down card stack.
(Don‘t count these cards, but follow
BENNY‘S TIP
.)
COURSE OF THE GAME
The last person to have lit a match begins. Play proceeds in clockwise order.
Now
shuffle
the
cutting card
into this small card stack. After that, put all remaining cards on top, thus forming the
face-down
draw pile.
PLAYING A CARD
Choose whether to play a fuse card (A) or a water card (B) (provided you have both types in
your hand).
SETTING OFF A BOMB
Only
twice
during the game may you set off a bomb.
(If you have already set off two bombs, you still have
to play one card on each of your later turns.)
In order to set off a bomb, you take a card from your hand and slam it
face down
(with the explosion side facing up)
onto one of the laid-out burning lines.
Then collect all the cards of this line and put them as a pile
face up
in front
of you. Place the (hand) card you have used to set off the bomb on top of this
bomb pile, face down.
Keep your two
bomb piles
in front of you during the game, clearly
separated
from one another.
(A) Playing a fuse card
Put one fuse card from your hand in the middle of the table. That‘s where the one or two
rows of fuse cards
are that previous players have laid out. These card rows are called
burning lines.
• If there is
no card
in the middle of the table, the card you play ignites the
first
burning line.
• If there is already
one burning line,
you may either add your fuse card to this line
or
start
a
second burning line
(next to the other).
• If there are
two burning lines,
you choose which one of them you want to add
your card to.
Cover
the
card value
of the previous card with the card you play on this burning line!
Only the line of the burned fuse (and the rest of the fuse still burning) always remain
visible.
(B) Playing a water card
Play a water card on a burning line and immediately
remove all fuse cards
of this line
from the game,
leaving any water card(s) in place.
Then place your water card on the
other water cards there, if there are any, or use it to begin a new burning line.
A water card can also
• be used to start a new burning line.
(However, there may never be more than two rows of cards.)
• be put directly on one (or more) already-laid-out water card(s).
ENDING AND WINNING THE GAME
The game ends
immediately
as soon as
the
cutting card
is taken from the draw pile
or
all players have
set off two bombs.
BENNY‘S TIP: Set the cutting card vertically so that the bomb is at the top. There is a
marking line near the bottom. Pile cards up in front of the cutting card until they reach
that line. Now you‘ve got a card stack that consists of approximately 25 cards.
BENNY‘S TIP: LUNTE is supposed to be a fast-paced
game. By carrying out your turns quickly, you make
it harder for your opponents to keep track and make
good decisions.
= 94 fuse cards
back side
15 X
water cards
1 X
cutting card
31 X 32 X 20 X 11 X
After you have either played a card or set off a bomb, take cards from the draw pile to refill your card hand
to 5 cards.
Add up the values of all the
face-up
cards of
your
bomb piles.
The face-down card on top of
each pile (the one that set off the bomb)
is not
included in the count!
Subtract
the
values of your hand cards
from
this total. (The result can also be negative)
If you are the player with the highest total, you have crea-
ted the loudest bang. Benny Burns is delighted and declares
you the safe-breaker of the day and winner of the game.
© 2016 Zoch Verlag
Werkstraße 1
90765 Fürth
www.zoch-verlag.com
www.facebook.com/zochspiele
Scoring exemple:
= 85
= 90
+
= 60
—
= 55
1. bomb pile
2. bomb pile
hand cards
Especificaciones del producto
Marca: | Zoch |
Categoría: | juego de cartas |
Modelo: | Lunte |
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