Gamewright Sleeping Queens Manual de Usario

Gamewright Juego de mesa Sleeping Queens

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How to Play
The player to the left of the dealer goes rst and
continues clockwise. On your turn, take ONE of the
following actions, then draw a card:
Play a King to awaken a
Sleeping Queen from the
playing area. Place your king
face up on the discard pile, then
pick any queen from the center
area and place it face up in
front you so that all players can
see. It is now “awake”. If you pick the lucky
Rose Queen, you get to wake up an additional
Sleeping Queen!
Play a Knight to steal any one of your
opponents’ awakened queens. Place the
knight onto the discard pile, then select any
one of your opponents’ queens and place
it face up in front of you.
Dragons: Your opponent can stop your knight
by playing a Dragon card fromimmediately
her hand. Discard both Dragon and Knight
cards and each player picks a card from the
draw pile. This does not count as a turn for
the Dragon card player. Play continues to
the left of the Knight card player.
Play a Sleeping Potion card to put any one
of your opponents’ awakened queens back
to sleep. Place the Sleeping Potion card on
the discard pile, then select one of your
opponents’ queens and put it face down in
any open space among the other Sleeping
Queens. (Strategy Note: For future turns, try
to remember the queen’s point value as well as where
it is placed.)
Wands: Your opponent can defend against
a sleeping potion by playingimmediately
a Wand card from her hand. Discard both
Wand and Sleeping Potion cards and each
player picks a card from the draw pile. This
does not count as a turn for the Wand card
player. Play continues to the left of the
Sleeping Potion card player.
Play a Jester card and take a chance!
Place the Jester card face up on the discard
pile, then turn the top draw pile card face
up. If it is a power card (King, Knight, Dragon,
Potion, Wand, Jester), add it to your hand
and take another turn. If it is a number card,
starting with you and continuing to the left,
count off the number of players equal to the number
on the card. The last player counted gets to awaken and
keep a queen from the center!
Rules of Play
Contents
79 cards
12 Queens
8 Kings
5 Jesters
4 Knights
4 Sleeping Potions
3 Wands
3 Dragons
4 of each number 1 through 10
Object
The object of the game is to be the rst player to:
•Collect 5 queens or have 50 points in a 2—3 player
game, or
•Collect 4 queens or have 40 points in a 4—5 player
game, or
•Have the most points when all the queens have
been awakened.
A R allyoy
R using Card a eo G m
A es 8 a d p • 2 to 5 Pl ersg n U ay
Setup
The rst time you play, look through the deck to get
familiar with the cards. Note that each queen has a
different point value, and that there are also King, Knight,
Dragon, Jester, Sleeping Potion, and Wand cards, as
well as number cards from 1 through 10.
Separate the cards into two decks according to card
back. Shufe the 12 queen cards (green backs) and
place them face down (asleep) in the center of the playing
area in four rows of three. Then shule the red backed
deck, deal ve cards to each player, and place the
remaining cards face down in a draw pile in the center
of the queens. (Players will discard cards onto a face up
pile next to the draw pile.) Look at your cards but keep
them secret from opponents.
DISCARD
Discard one or more cards to draw new cards.
There are three different ways you can do this:
1. Discard a single card of any kind
and draw one card, or
2. Discard pair of
identical number
cards and draw
two cards, or
3. Discard three or more number cards
that make an addition equation and
draw three or more cards.
For example: If you have
numbers 2, 3 and 5, you can
discard all three cards since
2 + 3 = 5. Or if you have a
2, 3, 4, and a 9 you could
discard them all because
2 + 3 + 4 = 9. Be sure to
announce your equation out
loud when discarding.
Don’t Forget:
At the end of each turn, pick enough cards from the
draw pile to fill your hand back to five cards.
Special Queen Powers
A few queens have special powers when awakend.
The Rose Queen, while only worth 5 points,
has the special ability to take another queen
with her if awakened from the center. If you
find the Rose Queen, select another Sleeping
Queen and place both face up in front
of you.
You cannot simultaneously hold
both the and theCat Queen
Dog Queen because they fight
like cats and dogs! For example:
If you have the Cat Queen and
then wake up the Dog Queen,
you must put it back face down
and end your turn.
Ending the Game
The rst player to collect 5 queens or 50 points worth
of queens in a 2—3 player game, or 4 queens or 40
points worth of queens in a 4—5 player game wins.
Points are counted by adding up the numbers on each
awakened queen. Alternately, play ends when there are
no more Sleeping Queens left in the center and whoever
has the most points wins.
Queenly Questions
Q: What if the draw pile runs out?
A: Reshue the discard pile to start a new draw pile.
Q: If a player steals the Rose Queen from an opponent
with a knight, can she also take another queen, like when
the Rose Queen is awakened?
A: No, the Rose Queen only takes another queen with
her when she is woken up from the middle. However, if
she was put back to sleep and re-awakened, then she
would take another queen.
Q: What if you forget to immediately play a Dragon
card to stop a Knight or a Wand card to stop a Sleeping
Potion? Can you play it a little later when you think of it?
A: No, unfortunately you have missed your chance.
Q: Do you have to get the exact amount of points to
win?
A: No, you can go over.
A Word from Gamewright
Imagine a place where there’s a queen of all pancakes,
a king of cookies and a pack of over-protective dragons…
If this sounds like something out of a dream, it actually
is! Sleeping Queens was invented by 6-year-old Miranda
Evarts, who thought up the game one night when she
couldn’t fall asleep. She awoke the next morning and
created this wonderfully whimsical world of napping
nobles, along with help from her older sister, Madeleine
and her parents, Denise and Max. As you immerse
yourself in the Evarts’ fantasyland, you will find a game
that helps develop memory, strategy, and elementary
arithmetic skills. Just be careful when playing potion cards
or you might accidentally put all the players to sleep!
Game by: Miranda, Madeleine, Denise, and Max Evarts
Illustrations by: Jimmy Pickering
Games for the Innitely Imaginative®
124 Watertown Street
Watertown, MA 02472
Tel: 617-924-6006 Fax: 617-924-6101
email: jester@gamewright.com
www.gamewright.com
©2005 Gamewright, a division of Ceaco, Inc.
All worldwide rights reserved.

Especificaciones del producto

Marca: Gamewright
Categoría: Juego de mesa
Modelo: Sleeping Queens

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