Gamewright Whozit? Manual de Usario

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WHOZIT?
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The Cooperative Guess Who Game
2+ players Ages 10 and up
Overview
Whozit?
is a cooperative party game where players work toward a shared goal. Put on
your thinking caps and use your clues to deduce which mystery character is your mark!
If you can make it all the way to the nal square by the end of ve rounds, then WHO-ZAH!
you are truly some super sleuths!
Set Up
A Word from Gamewright
We believe that party games should capture some of
the essence of, well, a party: a little bit of mystery, a
few celebrity name checks, a bit of lively debate, and of
course lots of laughing! That’s why we were drawn to
Whozit?
by inventor Romaric Galonnier, which strikes a
great balance between whimsy and cooperation. Whether
you play with friends, family, or a little of each, we know
this game will be a delightful addition not only to your
games shelf, but to your next social gathering as well!
70 Bridge Street, Newton, MA 02458
email: jester@gamewright.com / Gamewright.com
©2019 Gamewright, a division of Ceaco, Inc.
All rights reserved.
FOLLOW US!
Contents
100 character cards
50 clue cards
10 number cards
10 number tokens
1 scoreboard
1 clue meter
1 pawn
TM
Game by: Romaric Galonnier
Licensed with permission
from Cocktail Games
Place the scoreboard and clue
meter
in the center of the play area.
Place the 1 - 6 Number tokens next
to the board with enough space to
place a card near each number.
Place the team pawn on the “Start”
square.
Shue the Character deck and stack
it near the board.
Shue the Clue deck and stack it
near the meter.
Remove the 7, 8, 9, and 10 Number
cards and place them o to the side,
along with the corresponding
Number tokens. (These are used
only in the fth and nal round of
the game.)
1.
2.
3.
4.
5.
6.
clue meter
scoreboard
clue deck
character
cards
number
tokens
number
cards
How to Play
Whozit?
is played over ve rounds. Whoever most recently solved a mystery starts as the Clue
Giver for the rst round. To start rounds 1 - 4, the Clue Giver will do the following in order:
Final Round/End of the Game
The game concludes at the end of the fth round. If your team hasn’t reached the 10 square
by the start of this round, move the pawn to that space. During the fth round your team
will add 0 - 4 additional Character cards so that the total number of Character cards matches
the number on your pawn’s square.
For example: if your pawn is on the “8” square at the start
of round ve, add two extra characters for a total of eight.
Lay out any additional Number
tokens and shue in their corresponding Number cards (if necessary), then begin your
nal round!
Note: Every now and again you may nd that your team has diculty comin
decision on which character to eliminate next. While we encourage teams to make their nal
choice as a group, we realize not all players may see it the same as us. In the event that you
are referring back to this rules guide because your teammates are tting this description then
we oer the following guidance:
1. Majority rules. Eliminate the character that has received the most votes. If the majority
is correct and your team pawn moves forward a space —huzzah! go team. If the
minority was correct, bestow bragging rights upon them for the rest of the evening.
2. If both characters up for elimination have an equal number of votes, then whoever
switches their vote to the other option rst (resulting in a ‘Majority rules’ outcome)
gets to be the designated tie breaker during the next stalemate. Bear in mind that
bragging rights remain the same as above.
Ending Rounds 1 - 4
A round ends either when the other players have successfully eliminated all other suspects
leaving only the Clue Giver’s secret Character card, or
immediately
following the elimination
of the Clue Giver’s secret character. Discard all the used Character and Clue cards, and
shuffle the Number card back into the stack. The role of Clue Giver passes to the player on
the left who draws 6 new characters, 2 new clues, and a facedown Number card to start the
next round.
Now that the game has ended, take a look at your pawn’s square to see how
your team’s powers of deduction measured up:
Meh You might want to keep your day job.
Not bad But not good either.
Pretty good How about one more game?
So close Teamwork is making this dream work!
WHO-ZAH! You’re super sleuths! Is this your day job?
Shue the 6 Number cards face down. Randomly draw and
secretly look at one of them. This number corresponds with the
character for the round.
Draw 2 random Clue cards and read each side. Pick the two clues
that you think will give your teammates the best shot at guessing
your secret character, then place them next to the clue meter, on
a scale fromdenitely” to “denitely not.
Mum’s the word! You’ve done your best and now it’s time to
zip your lips, hold your tongue, be hush-hush, and go silent.
From here on out its up to your teammates!
Draw 6 random Character cards and place one near
each of the six Number tokens. Each card is double
sided, with famous people on one side and more
generalized occupations and individuals on the
other. You may use either side and are encouraged
to mix it up!
Notes: Some cards refer directly to the players
around the table. Don't hesitate to replace them if
players don’t know each other. Similarly, as a team
you may elect to replace a character if you don’t
know who they are.
In the event that two cards
refer to the same player, replace one of them.
For example: “the player to the Clue Giver’s right” and “the youngest player at the table
(or in a very special game, “the player to the Clue Giver’s right” and “Big Bird”).
The rest of the team now talks amongst themselve
deduce the correct suspect, and eliminate any unl
candidates. They must eliminate characters one b
Each time the team elects to eliminate a suspect th
removed from play. For every correct elimination t
Giver should move the pawn forward one space o
scoreboard.

Especificaciones del producto

Marca: Gamewright
Categoría: Bordspel
Modelo: Whozit?

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